| Pages: [1] |
1. Crews... - in Ships and Modules [original thread]
It seems that most peoples view on the crew debate is informed either by Star Trek Enterprise setups, or an extrapolation of todays big clunky mechanical ships in space. Eve however has nanotechnology and man*-machine interfacing. Couple this wit...
- by Apavarus Kan - at 2005.02.14 18:08:00
|
2. Crews... - in Ships and Modules [original thread]
Edited by: Apavarus Kan on 11/02/2005 15:55:33 Ive been discussing this in an off-topic sort of way over on this thread , and I seem to be in a distinct minority in thinking that it makes no sense in either a game-play or RPG fashion. In a g...
- by Apavarus Kan - at 2005.02.11 15:54:00
|
3. Ship Variety In Eve - in Ships and Modules [original thread]
Quote: Well then we can all be happy to know you'll have no sex life and won't propegate your *cough* genes onto anyone else. True, but my clones will be all over the place.
- by Apavarus Kan - at 2005.02.07 10:40:00
|
4. Ship Variety In Eve - in Ships and Modules [original thread]
Edited by: Apavarus Kan on 07/02/2005 07:02:33 Quote: No, ships have crews. Old blueprint images on the site actually gve the numbers of crew needed to run a ship. The pilot isn't a malformed stunted thing, he's more then capable of lea...
- by Apavarus Kan - at 2005.02.07 07:02:00
|
5. Ship Variety In Eve - in Ships and Modules [original thread]
Nonesense, ships don't have a crew. Pod Pilots are small deformed stunted things floating foetally inside the amniotic fluid of their pods, with electrodes connecting their lower brain functions to the ships automatics. You may think that you are ...
- by Apavarus Kan - at 2005.02.06 19:26:00
|
| Pages: [1] |
| First page | Previous page | Next page | Last page |